Oct 20, 2009, 11:08 AM // 11:08
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#81
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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I look forward to it. I've done work in Kaineng and Shing Jea in the past for a Wintersday mod. Perhaps you could do something similar for other Factions city to bring the holidays to all?
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Oct 20, 2009, 12:10 PM // 12:10
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#82
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Academy Page
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Quote:
I've done work in Kaineng and Shing Jea in the past for a Wintersday mod.
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have you got some in-game screenshots from your mod?
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Nov 15, 2009, 02:55 PM // 14:55
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#83
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Electric Celerity [EC]
Profession: D/A
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I have been working on a completely redesigned Shiverpeaks. From Beacons Perch all the way down the Camp Rankor. Completely covered with grass and looks like a forest. The only problem is that it still shows snow but turns to grass as you get closer. I have tried multiple things such as making the snow transparent so the grass takes over and nothing will work. If anyone has input on this please share.
The textures come from Rata Sum for those who are wondering.
Oh and here are some screenshots. You can download the current revision of the mod (which is being updated nearly every day) at my guild's website. http://guildwarsrc.webs.com/gwrcprojects.htm
Please comment on this as I have worked very hard on it.
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Nov 15, 2009, 04:43 PM // 16:43
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#84
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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^ The engine uses different (smaller with less detail) textures for what it deems to be "far enough away the user can't see the difference". Google "level of detail" and/or LoD... its a common mechanism for graphics engines. You'll have to find the set of LoD textures and replace them, too.
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Nov 15, 2009, 11:39 PM // 23:39
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#85
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Ascalonian Squire
Join Date: Sep 2007
Location: YOU PERV!!
Guild: Order Of The Unyeilding [Aura]
Profession: R/N
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Omg texmod ftw!!
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Nov 16, 2009, 01:19 AM // 01:19
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#86
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Forge Runner
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Wow, that is cool!
Keep up the re-texturing projects!
If you accept requests, how about something to make Kaineng City look more "Japanese" as opposed to a shithole with houses made of paper mashay?
A winter mod could also be nice, and I may even be able to probably help with that.
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Nov 16, 2009, 10:25 AM // 10:25
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#87
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Electric Celerity [EC]
Profession: D/A
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Thanks for the above responses. I found all the LOD textures in beacons and the surrounding area yesterday so if you do into Beacons Perch right now with the latest revision of my mod, you will not see any snow anywhere.
In the coming days and weeks I will be doing the same for Lornar's Pass, Dreadnought's Drift, Camp Rankor, Snake Dance, Talus Chute, and Droknar's Forge.
Again you can download the GWRCEnvMod here.
http://guildwarsrc.webs.com/GWRCEnvMod.tpf
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Nov 16, 2009, 07:40 PM // 19:40
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#89
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Electric Celerity [EC]
Profession: D/A
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Quote:
Originally Posted by sykoone
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Yeah no problem. I will get right on that when I come back from shooting.
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Nov 17, 2009, 12:16 AM // 00:16
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#90
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Ascalonian Squire
Join Date: Sep 2007
Location: YOU PERV!!
Guild: Order Of The Unyeilding [Aura]
Profession: R/N
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I just found my old guild wars mods i made like 2 years ago! XD
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Nov 17, 2009, 12:34 AM // 00:34
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#91
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Electric Celerity [EC]
Profession: D/A
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Alright I posted it in the Texmod archives of the GWW.
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Nov 17, 2009, 09:11 PM // 21:11
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#93
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Ascalonian Squire
Join Date: Sep 2007
Location: YOU PERV!!
Guild: Order Of The Unyeilding [Aura]
Profession: R/N
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nice! template, xxod i actually might make a texmod myself..
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Jan 30, 2011, 03:43 AM // 03:43
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#94
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Pre-Searing Cadet
Join Date: Dec 2010
Guild: Disbanding As We Speak [Bye]
Profession: W/
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It wont Download can some1 Send me the link?
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Jan 30, 2011, 09:35 AM // 09:35
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#95
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Difficult, I can not find it either xxod hasn't been around for a while either xxod Last Activity: May 04, 2010 08:21 PM
I thought I had a backup but I can't find it anywhere
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Jan 30, 2011, 11:10 PM // 23:10
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#96
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Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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Click the pic, click to expand to original size, right click save image as...?
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Feb 02, 2011, 10:24 PM // 22:24
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#97
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by BuD
Click the pic, click to expand to original size, right click save image as...?
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The topic of this thread is a texture mod, which is a .tpf file. The download links in the first post no longer function.
I have this mod backed up. I can upload a mirror to free hosting.
Ascalon Maps
Mod Ascalon
Old Ascalon
I also combined all three mods into a single package.
Ascalon Pre-Mod complete
Last edited by MisterB; Feb 02, 2011 at 11:38 PM // 23:38..
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Feb 03, 2011, 12:09 PM // 12:09
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#98
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Awesome, Thank you very much
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Feb 05, 2011, 02:43 PM // 14:43
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#99
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Academy Page
Join Date: Feb 2011
Profession: A/E
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Cool but... i wouldn't use. But very good job!
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Mar 16, 2011, 11:09 AM // 11:09
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#100
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Pre-Searing Cadet
Join Date: Dec 2010
Guild: Disbanding As We Speak [Bye]
Profession: W/
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Great mod but the only thing i would recomend is change the dead sticks to shrubs or somthing
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